Adrián Ciborro Montes

Software Engineer
  • Birthday26 March, 1990
  • LocationValencia, Spain
  • Contactcontact.adcimon@gmail.com

Senior software engineer specialized in computer graphics, media streaming and web development. Over 10 years of experience building high-performance production-grade systems and leading multidisciplinary teams. Passionate about technologies that have a positive impact on users and projects that present a challenging opportunity to grow.

Computer Graphics

Experienced in designing and developing 3D engines and interactive environments, from real-time rendering pipelines to XR systems.

Media Streaming

Specialized in real-time streaming architectures that achieve low-latency, seamless synchronization, efficient encoding/decoding, and scalability for interactive applications such as live virtual productions and remote collaboration applications.

Web Development

Proficient in full-stack applications, cloud-based architectures and CI/CD workflows with emphasis on performance, reliability, and maintainability.

Artificial Intelligence

Exploring how AI can enhance product value and development workflows integrating agent pipelines like STT/LLM/TTS and video pipelines like AI chroma keying.

Education

Master's Degree in Secondary Education Teaching
2022 — 2023
  • Specialization: Computer Science and Electronic Systems.
Computer Engineering
2008 — 2014
  • Final Project: Development of an augmented reality multiplayer videogame for tablets with Unity and Vuforia.
  • Specialization: Computer graphics, computer vision and robotics.
  • (2014) Erasmus
    Game design and programming, .NET and Android.
  • (2013) Erasmus Intensive Program HuMaIn
    The goal of that year was to design and simulate a robotic system for the handling and storage of champagne bottles in the cellars.
  • (2012) Course: Development of games for Windows, Mac, Web iOS and Android with Unity.

Experience

Brainstorm Multimedia
2019 — Present
Software Engineer
  • StudioCall: Real-time streaming application for 3D video conferencing and live virtual productions used in broadcast environments and compatible with WebRTC, NDI, RTMP and HLS.
  • Brainstorm SaaS: Software-as-a-service application made to use Brainstorm Suite products on the AWS cloud.
  • InfinitySet: Virtual set and XR/AR engine solution for live events.
  • Edison: Inmersive AR solution for online presentations.
  • Integration of LiveKit and TencentRTC into Brainstorm Suite products, enabling production-grade remote interaction and collaboration.
  • Development of a WebRTC/NDI real-time streaming pipeline with libwebrtc and ndi-sdk that allows remote control and previsualization of Brainstorm Suite products.
  • Research & Development: Leading role in Advanced Mixed Realities () and Google Digital News Initiative () projects that explored the use of XR and real-time video in live TV productions.
Baintex Technologies
2016 — 2018
Software Engineer
  • Baintex: Smart home IoT ecosystem.
    • Client applications made for web and Android that use WiFi and Bluetooth communication with the central hub and smart devices.
    • Server infrastructure made in C, Python and Go that provides services for authentication, event handling and real-time streaming.
    • Development of a new RTP-based real-time streaming pipeline (previously RTMP-based) enabling bidirectional audio and video communication between the central hub and client applications, providing low-latency and reliable connectivity for home automation control and monitoring.
  • Baintex VR: Virtual reality application made with Unity and Oculus that helps customers to explore and understand the smart home ecosystem. The experience improved user engagement and supported the marketing team in physical stores by effectively demonstrating and promoting the company products.
Sopra Steria
2015 — 2016
Back-end Engineer
  • Development and maintenance of Java EE and Node.js applications.

Certifications

Languages

  • English: C1
  • Español / Castellano: Native
  • Valencià / Català: Native

Toolbox

Core technology stack and familiar tools.

Languages


Graphics


Streaming


Web


Cloud


DevOps


Programs