Adrián Ciborro Montes

Software Engineer
  • Birthday26 March, 1990
  • LocationValencia, Spain
  • Contactcontact.adcimon@gmail.com

Senior software engineer specialized in full-stack cloud-native systems that integrate AI, real-time streaming and interactive graphics. Over 10 years of experience building high-performance production-grade systems and leading multidisciplinary teams. Passionate about technologies that have a positive impact on users and projects that present a challenging opportunity to grow.

Web Development

Proficient in full-stack applications, cloud-based architectures and CI/CD workflows with emphasis on performance, reliability, and maintainability.

Artificial Intelligence

Exploring how AI can enhance product value and development workflows integrating agent pipelines like STT/LLM/TTS and video pipelines like AI video matting/chroma keying.

Media Streaming

Specialized in real-time streaming architectures that achieve low-latency, seamless synchronization, efficient encoding/decoding, and scalability for interactive applications such as live virtual productions and remote collaboration applications.

Computer Graphics

Experienced in designing and developing 3D engines and interactive environments, from real-time rendering pipelines to XR systems.

Education

Master's Degree in Secondary Education Teaching
2022 — 2023
  • Specialization: Computer Science and Electronic Systems.
Computer Engineering
2008 — 2015

Experience

Brainstorm Multimedia
2020 — Present
Software Engineer
  • StudioCall
    Real-time streaming application for 3D video conferencing and live virtual productions used in broadcast environments compatible with WebRTC/NDI/RTMP/HLS deployed on AWS.
    • Frontend:
    • Backend:
    • Infrastructure: (ECS/Cognito/DynamoDB/S3/CloudFront)
    • Services:
    • Integration of AI-based conversational multimodal agents with STT/LLM/TTS pipelines using LiveKit Agents.
    • Development of an AI-based video matting/chroma keying pipeline using RobustVideoMatting.
  • Brainstorm SaaS
    Software-as-a-service serverless application made to use Brainstorm Suite products on AWS.
    • Frontend:
    • Backend: (Lambda)
    • Infrastructure: (Lambda/Cognito/DynamoDB/S3/CloudFront)
    • Services:
  • InfinitySet
    Virtual set and XR/AR engine solution for live events integrated with Unreal Engine.
  • Edison
    Inmersive AR solution for online presentations.
  • Integration of LiveKit and TencentRTC into Brainstorm Suite products, enabling production-grade remote interaction and collaboration.
  • Development of a WebRTC/NDI real-time streaming pipeline with libwebrtc that allows remote control and previsualization of Brainstorm Suite products.
  • Research & Development
    Leading role in Advanced Mixed Realities () and Google Digital News Initiative Teleporter () projects that explored the use of XR and real-time video in live TV productions with AI-based background extraction and super resolution.
Baintex Technologies
2017 — 2019
Software Engineer
  • Baintex
    Smart home IoT ecosystem.
    • Client applications that provide home automation control and monitoring using WiFi and Bluetooth communication with the central hub and peripheral devices.
    • Server infrastructure that provides services for user management, event handling and real-time streaming.
    • Development of a new RTP-based real-time streaming pipeline (previously RTMP-based) enabling bidirectional audio and video communication between the central hub and client applications, providing low-latency and reliable connectivity.
    • Development of an AI-based infant cry detection pipeline that processes live audio streams captured by the central hub classifying infant distress events using support vector machines.
  • Baintex VR
    Virtual reality application made with Unity and Oculus that helps customers to explore and understand the smart home ecosystem. The experience improved user engagement and supported the marketing team in physical stores by effectively demonstrating and promoting the company products.
Sopra Steria
2015 — 2016
Backend Engineer
  • Development and maintenance of fintech applications.

Certifications

Languages

Common European Framework of Reference for Languages (CEFR)
  • English: C1
  • Español / Castellano: Native
  • Valencià / Català: Native

Development of games for Windows, Mac, Web, iOS and Android with Unity

2012
  • Advanced course focused on multiplatform development, industry standard workflows and modern rendering pipelines.

Toolbox

Core technology stack and familiar tools.

Languages


Web


Cloud


Databases


Streaming


Graphics


DevOps


Programs

Collection of my work featuring both professional and side projects built along my career.